A new version is ready.
Flee the dungeon?
You'll keep only 20% of your gold.
Tap a card to swap gear from your backpack
| Stat | New | Cur | Δ |
|---|
Flip tiles to explore the dungeon. Each tile hides an enemy, trap, treasure, or empty space. Numbers on revealed tiles hint at nearby threats — like Minesweeper.
Tap an enemy to fight. You strike, then they strike. Kill in one hit to skip their counter. Fast enemies ambush on reveal — watch out.
Reach the exit 🚪 on each floor to descend deeper. Death ends the run, but your progress carries over.
💡 Mana and abilities don't appear until you unlock them. Visit your hero's upgrade tree between runs to spend earned XP — that's where your power comes from.
🎯 Your first few runs will be tough. That's intentional — each run you'll go a little deeper.
You have conquered the depths — all one hundred floors lie behind you. The crypt has no more secrets to withhold.
+1 Void Pearl
🌀 The Void is now unlocked on the main menu. Spend Pearls to enter high-risk trials when you're ready.
Void trials are coming soon. Stockpile Void Pearls — you'll need one per attempt.
"Fine wares for a fine adventurer. You have 0 🪙."
"Roll 7 or higher and I double your gold. Roll under and it's mine. Simple as that."
Place your bet:
Tap to roll the dice!
Three chests sit before you. Only one holds something worthwhile — choose wisely.
A hooded figure offers a glowing exchange — one trinket for another, unknown. Choose what to give up.
An ancient shrine pulses with otherworldly energy. The air smells of old blood and older gold.
Some enemies telegraph their strikes. When they do, you'll have a reaction window.
You can change this anytime in Settings.
Your last run was saved at the start of this floor. Ready to continue?
Item to Forge
Select a gear piece to view details
Start here. The essentials are up top. Open a section below when you want detail — you don’t need it all on your first run.
💡 Hold (long-press) any tile, item, or enemy to pop up an info card about it — monsters show stats, items describe what they do, and tiles explain their effects.
Crypt Sweepers is a roguelike tile-flipper: each floor is a hidden grid. You start on one revealed tile and expand by flipping orthogonally adjacent hidden tiles (north, south, east, west — not diagonals). Only tiles marked as reachable can be flipped.
Threat clues — small numbers on revealed tiles (where enabled) sum the threat level of living enemies and certain hazards in the four orthogonal directions, similar to Minesweeper. Use them to guess where danger is clustered before you commit.
Death ends the run, but meta progress and knowledge carry over. Expect to die often — the goal is to go a little deeper each time.
Tap a revealed enemy to fight. Combat is a trade of blows — you strike, then they strike. Read ❤️ HP and ⚔️ damage before you commit.
Optional reading — hazards, terrain, and meta.
Sub-floors — special entrances lead to a floor inside the floor (boss vaults, dens, treasure rooms, shrines, tunnels, and more), each with its own small grid.
Holes & rubble — open pits are always visible and impassable; rubble blocks paths until revealed. Path around them.
The backpack holds up to 9 items. When full, new finds ask you to swap or drop something.
Tap your hero portrait (bottom-left of the HUD) to open the equipment screen. Three dedicated slots hold your gear:
Gear is found in chests, as drops, and in shops. When you pick up an item that can go in a slot, a compare card appears showing the stat change — green means improvement. You can also drag gear from your backpack directly into a slot.
Open the Forge from the main menu (next to Heroes) to tune your equipped gear between runs. You spend persistent gold and scrap here — not run gold from your current dungeon.
Scrap also comes from trashing gear mid-run from your backpack (smaller yield). Plan which pieces to keep, upgrade, or break down as your build takes shape.
Combine two trinkets at the Sanctuary Forge tile to create a powerful merged relic. Both ingredients are consumed. Hold any trinket in your backpack to see if it has a forge combination.
Loading recipes…
Trinkets are passive items that apply their effect automatically — no activation required. They sit in your backpack and work as long as they're carried.
Hold (long-press) any trinket in your backpack to read its full effect. Some trigger on specific events (on kill, on level up, on low HP), others modify a stat permanently for the run.
When a telegraphing enemy attacks, a glowing ring shrinks toward the center. React before it closes:
| Action | Mana | Damage |
|---|---|---|
| 🛡️ Block — tap in zone | ±0 | ½ |
| ⚡ Counter — swipe direction in zone | +1 | none |
| ✗ Miss tap | −1 | full |
| ✗ Miss swipe | −2 | ×2 |
| — Ignore ring | ±0 | full |
Numbers, spawn rates, and unlock flow are under active balance. If something feels off after a patch, check here again — it may have changed.
Highlights from recent builds — newest first. For full rules, see How to Play.
Creatures you have encountered in the dungeon. Tap an entry for details.
Trinkets you have discovered on your runs. Tap an entry for details. Forged trinkets are created at the Sanctuary Forge.
Combine two trinkets into a powerful merged trinket. Both ingredients are consumed and a new item takes their place.